Eventually everything connects - people, ideas, objects. The quality of the connections is the key to quality per se.
The principle of the design - the harmony, rhythm and balance are all the same with interior and fashion design.
Good design is making something intelligible and memorable. Great design is making something memorable and meaningful.
Space and light and order. Those are the things that men need just as much as they need bread or a place to sleep.
Everyone wants an iPhone, but it would be impossible to design an iPhone in China because it's not a product; it's an understanding of human nature.
Design must be functional, and functionality must be translated into visual aesthetics without any reliance on gimmicks that have to be explained.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design.
A chair is a very difficult object. A skyscraper is almost easier. That is why Chippendale is famous.
I did not direct my life. I didn't design it. I never made decisions. Things always came up and made them for me. That's what life is.
Sustainability can't be like some sort of a moral sacrifice or political dilemma or a philanthropical cause. It has to be a design challenge.
A part of my kind of design and inspiration ethos is that I carry around a leather notebook and I sketch in it, doodle in it, write notes in it, and I put pictures in it.
If you don't design your own life plan, chances are you'll fall into someone else's plan. And guess what they have planned for you? Not much.
Design is a plan for arranging elements in such a way as best to accomplish a particular purpose.
I have an all-Japanese design team, and none of them speak English. So it's often funny and surprising how my ideas end up lost in translation.
As an architect, you design for the present, with an awareness of the past, for a future which is essentially unknown.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
Successful design is not the achievement of perfection but the minimization and accommodation of imperfection.